Posted by john tv in 01-27-2008, 05:06 AM
I actually have an image of this on my other PC, but I’m lazy, so for now, text explanation only. Many of you should know this already (I hope), but in the original Zelda, the dungeon maps for Levels 1-8 interlock with each other to form one big…well, rectangle. It’s not a coincidence, though — when you put the images together, it becomes very obvious it was designed this way intentionally.
Posted by Platy in Today, 10:35 PM
Every dungeun fits a square because it takes less space in the cartridge if everything is in the same “grid”.
Kinda like this … but i remember it being much more perfectly fitted
edit : the empty spaces are probably the sidescrolling parts that you can see it here
Cacildo´s note: Had to ask for some help about this one and Platy gave me a hand. Thanks!